System online · Software developer · Maker
I build software, worlds and objects. Web apps, mobile apps, Minecraft mods, tools for AI agents and the odd piece of 3D-printed plastic.
01 — Projects
In chronological order, from the first to the latest.
Paste a .obj 3D model and turn it into inline SVG, a standalone HTML page or JSON. Hand-written parser, flat shading and depth sorting, all in the browser.
Gives Claude awareness of what changes on screen over time: it records a sequence of frames and a vision subagent analyses animations, transitions and loading states.
VibeSchem: describe a build, Claude designs it, shows it in 3D with the game’s textures and exports it as a schematic or data pack. With a redstone simulator faithful to the game.
A gym app in React Native with iOS 26’s Liquid Glass design: workout plans, live sessions, nutrition with a scanner, progress and integrations with Health, Health Connect, smart scales and heart-rate straps. Data stays on the phone.
Twenty-five Italian games for a group of colleagues: daily ranked challenges (Wordle, Scrabble, crosswords, Ghigliottina…), board and party games such as Battleship and chess, and an overall leaderboard.
Renewables: realistic renewable energy for Minecraft. Solar parks, wind turbines with real power curves and weather, a DC/AC grid with conductors, transformers and losses.
A TypeScript engine for an interactive 3D globe and map: a globe from afar, a flat map at mid zoom, an oblique 3D view up close. WebGPU with a WebGL2 fallback, smooth even on weak hardware.
Turns text, links and books into QR codes on Minecraft maps: hang them on a wall and a phone reads them. Server-side only, players join with a vanilla client.
02 — 3D Portfolio
Behind this screen is my desk: the workstation, the 3D printer, the globe. Every object tells the story of a project.
Best on a computer, with sound… which isn’t there yet.
Click objects to explore · keys 1–7 · Esc